One day last year I was driving along a relatively busy street. I happened to look over just as I overtook a guy dashing along the sidewalk, chasing after this small dog. He was running flat out, trying to catch either the dog or, failing that, trying to somehow snag the trailing leash. He was failing as I passed him by. The tiny legs of this dog were a blur, and it stayed just out of reach.
I continued up the block. On a whim, I pulled over at a gas station and ran back, trying to help him intercept this dog, since it was obvious there was no way he’d catch it alone, the way things were going. It saw me coming, jigged one way, and then, smooth as can be, slipped past without ever breaking stride.
I turned after it, sure I could catch it. But it was already beyond reach, and my hand barely missed the leash as well. I took off after it, knowing I’d catch it soon enough. I was just behind it, after all. I’m not a slow runner, but that dog kept inches ahead of me, no matter how fast I ran. I looked back, thinking I could coordinate the chase with the owner. But he was nowhere to be seen.
Determined, I continued on down the street, alone. It occurred to me, then, that I had somehow become the strange guy running down the street after a comically small dog, unable to catch it regardless of my effort. I saw someone up ahead, feet wide, getting ready to intercept the dog as I drove it closer. With a hop it passed between the man’s arms, and continued on. He turned and reached for the leash, and, failing that, began pelting after it on foot.
I turned and ran back for my car, thinking I could drive ahead once more, and try again. For some reason, abandoning the chase never occurred to me. The new pursuer had followed the dog around a corner, but when I turned my car up that road, there was no sign of either one. As quickly as the phenomena had appeared, it was gone.
For a brief couple of minutes, I’d been part of a very minor, but completely inexplicable interaction, a side show happening on the street I’d been driving down. Nobody who saw any part of it could ask for an explanation, and it dispersed before ever being resolved.
That was real life, and yet it was the sort of thing that is forbidden in fiction because it makes no sense. Real life is like a small dog you have to tame before it will jump through the hoops of fiction. But, man, do those small dogs run fast.
The current projects, upcoming releases, and occasional thoughts of Aaron Bradford Starr.
Tuesday, June 19, 2012
Tuesday, April 24, 2012
I the Jury: The Cabin in the Woods
The charges:
Betraying a clever premise, Disappointing resolution, Cliché
characterization.
The Verdict: Not Guilty!
The Ruling: The Cabin in the Woods
is a very clever film, setting up a premise that allows not only the use of
horror film conventions at will, but actually executes them very
effectively. It walks that tightrope
between being funny and being tense and scary all at once.
Like 1994’s Scream,
The Cabin in the Woods knows it is a
genre film, even if the characters in the movie don’t ponder this fact as
openly. Every cliché and go-to
technique is used, except, perhaps, the cat-jumping-out-of-a-cupboard
jump-scare. But whenever Cabin uses them, it always does so in a
way that defeats the expected timing, especially with jump-scares, sometimes to
use the very same one traditionally a moment later, when it suddenly works. Other times, it carefully sets up an
expected scare, and then lets it linger, but the jump never materializes at
all.
Often this is done through very skilled use of the framing
of shots. The camera’s limited view has
served to limit the perceptions of the characters onscreen since the dawn of
film, but horror, as a genre, abuses this convention in extreme ways, most of
which have become so tired that they have lost their power. Cabin
in the Woods demonstrates that this can still be done effectively, and the
technical prowess of framing and composition borders on the ingenious. The timing, too, is excellent, allowing the
viewer to relax just long enough before startling them all over again.
But it also benefits from great writing. The two technicians in the opening scene,
for example, are genuinely witty, and the five soon-to-be-victims, too, are not
the cardboard cutouts the audience has so long been bred to expect. The acting supports this, as each is played
very well. The five youths fit
stereotypes, of course, but that’s the entire premise, and when they defy conventions
by acting intelligently and planning competent strategies, I found myself
relaxing, just a little, not having to maintain an exhausting suspension of
disbelief, especially since all five have been shown to be pretty smart. It’s nice to see their cleverness stick with
them when the going gets tough.
The movie isn’t perfect, though, and the extended resolution
could have been tightened up, with certain scenes lingering just a tad too long
on certain entities better left with less screen time. But, in general, the movie clips along well,
developing expectations and then defeating them, often within moments of each
other.
Cabin in the Woods
is by far the most effective film of its type I’ve seen in a long time, and
will appeal to those who are looking for a flat out good time. It’s the sort of movie that rewards an
enthusiastic buy-in to the premise. It doesn’t
take the audience for granted, but instead takes them on a scary-themed thrill
ride, and doesn’t pretend it isn’t just a ride.
The accused is found NOT GUILTY of all charges.
Tuesday, April 17, 2012
Cog Noscenti

April 14th saw the long-delayed arrival of Stupefying Stories 1.5, or, as many have taken to calling it, AIFKAF (The Issue Formerly Known As February). My short story, Cog Noscenti, graces the cover. Yay for me!
I’ve already fielded questions about the cover, and no, I didn’t do the cover painting. This was the formidable David Goodman. I have done my own painting for it, though, and may post it later.
Cog Noscenti came about from a brief premise sent to me by the magazine’s publisher, Bruce Bethke. Could I write a story wherein Abraham Lincoln somehow survives his assassination attempt? Sure, I replied. No problem. Ah, optimism. The problems started immediately.
Of course, the most obvious problem (beyond a hole in the head) was an unspoken question: what would he do? There is little more depressing than a revenant without a goal. So, Lincoln is rebuilt, ala Steve Austin, and sets forth to do...
...what, exactly?
This was a dilemma. I didn’t really want to get dragged into the gritty world of Reconstruction in the South, as that didn’t seem to suit the tone of a Six-Thousand Dollar Man (cost-adjusted, of course). Like Batman’s gadgets, Lincoln’s technological resurrection hinted at a larger strata of agents, able to provide precision machining, medical skill, and a visionary mission that is intact before it is needed. For Lincoln, it would need to be secretive, yet dynamic, able to respond to the unforeseen circumstance of his assassination.
And where there is one secret society, isn’t there always another?
The initial musings I had for the story, swirling in my mind long before I began writing, was that those who had rebuilt Lincoln had done so to serve some secret, illicit agenda of their own. The story would show Lincoln’s confrontations with each, all in differing circumstances. But that, I quickly realized, was not only somewhat cliche and dull, but would require a lot of exposition explaining each motive, and how they all intended to use Lincoln originally. I entertained this idea for just a few hours before abandoning it.
Loaded with uninteresting baggage. Been there, done that, steampunk or not.
And that left me... where? Right back where I started. This, I realized, might have to be a bit more convoluted. I like convoluted.
So we now have an implied team of super agents, each drawn from history, though we only see a few on-stage in this tale. We have a secret society and its nemesis, mirror images of each other but differing in goals and methods. The story should move quickly, but not bounce around too much, and thus I have a chronological salad of events, tied together with a “present” in Paris.
And lots of historical research. Strange as it may seem, this short story took more research than any other project I’ve written. Every character, date, and location is drawn from history. Every reference and object. Every technological implement (except for the steam-borg augmentations) are historically appropriate. There was, in the middle section of the story, a sequence where I’d was checking this or that source with every new sentence. It was slow writing indeed.
In the end, I’m pleased with it, and, as is my habit, I set it up so I could write more stories in this world. Who knows what Lincoln could have done next?
Sunday, February 26, 2012
Seven Minutes to Bangor

Stupefying Stories recently published my short story Seven Minutes to Bangor, and I’ve had a few people ask my about it in the past, so I thought I’d give some background for it here. If you have been living without the joys of this story, it’s in the December 2011 issue.
I’m a big fan of the modern holiday of Christmas. As invented in the late 19th and early 20th century, it’s pretty cool. Stripped of all religious meaning, it has become a winter festival of color and light, pushing aside the deary weather and isolation so many dread during the coldest months. It’s got family gatherings, presents, and lots of bric-a-brac. The practical traditions, such as decking out your house with difficult and often dangerous-to-install lights, fragrant and messy wreaths, and tactically-placed mistletoe make it unique in other ways. Just seeing the trappings of this holiday evokes strong memories, even among those who have never celebrated it directly, like me.
But the best thing about it is how completely nonsensical the mythology surrounding it is. It’s unabashed fantasy. A jolly fat man rides in a flying sleight pulled by twelve giant arctic deer, who also fly. He delivers toys to the world’s children*, in a single night. These toys are constructed and assembled at the north pole. By elves.
Yeah, freakin’ elves. Awesome.
How can this be improved upon? Well, I love the adventurous style of this holiday story. It’s got a kinetic frenzy completely lacking in every other holiday. If you think about it, what other celebration is kicked off by such a mythic worldwide race against the clock?
Seven Minutes just looks at what might go into the actual execution of such an absurd event. Who is the man at the center of this whole thing? How can he do so much in one night? And what’s the deal with those elves?
I wrote this years ago, in a writing group I started with some friends in Chicago, and then let it simmer for a while. Santa Clause wasn’t going anywhere, I reasoned, and I couldn’t seem to find the right platform to submit it until I started working with Stupefying. Also, the story came pre-dated, as the whole affair was powered by super technology that would never exist laid over a foundation of the antiquated and the obsolete.
I’m not one to include popular references in my writing, and Seven Minutes is one of the only times I’ve done so. This sort of thing never ages well. But I include a lot of small detail that make the story feel like it takes place somewhere in the early nineties. In the end it won’t matter much, since the story is, of course, about a guy delivering presents made by elves and flying deer. And those never go out of style.
Friday, February 24, 2012
Often unable to save face
Recently, I saw a movie called (uncleverly) Faces in the Crowd, in which a woman takes brain damage as a result of a fall. Brain damage is, as a storytelling device, loads of fun. It allows writers to examine our normal lives through the lens of impairment. In this case, she develops a marked case of prosopagnosia.
Prosopagnosia is commonly called “face blindness”, and there are many levels of the disorder, most of them accessible through brain trauma. Sufferers display varying levels of difficulty in facial recognition. In severe cases, the person may be unable to recognize anyone, even themselves, and must continually fall back on other cues as to who people are.In the movie, of course, the damage was taken while evading a serial killer (what else could it have been?).
So the killer plays a rather unimaginative game of cat and mouse with the protagonist, knowing that she’ll never be able to recognize him later on. In the movie, the prosopagnosia is shown by having multiple actors play each character, with changes of actor coming whenever the character’s face goes out of view.The actors were all similar, of course, but the idea was to make the viewer vaguely uncomfortable, by defeating their natural recognition by continually changing the character’s features.I, however, just barely noticed, and usually didn’t see the transitions at all
.I have prosopagnosia, you see. So the movie didn’t work for me. Sigh, Yet another theatrical masterpiece, spoiled by neurological deficiencies!
I’ve only become aware of this in recent years. I have a lifetime’s irritating habit of monitoring the way my mind works (this goes way, way beyond introspection), and have always known I was bad at recognizing faces. I have memories of saying this exact thing to people at nearly every age.
“I’m really bad at names and faces,” I hear myself say, over and over, “so if I don’t recognize you next time, don’t get mad, or anything.”
“Oh, I’m no good at that either,” was the usual response. But my no good was at a whole other level than theirs, I was almost certain. And I must have been mostly right, because I can’t count the number of times I’ve have strangers walk up to me and greet me by name.
“Hey!” I’d gush, feigning pleasure at seeing them. “How’s it going?” This gambit to learn something that might jog my memory as to who this person might be is pretty weak, since most people just give you a placeholder answer, rather than a fact.
I used to think my poor skill at remembering faces was sort of ironic, given my lifelong interest in portraiture, and drawing people. But recently I’ve begun to wonder if my striving for technical skill in this area isn’t some sort of coping mechanism, a new set of hooks to hang my visual impression on, a way to categorize features so that I might be better at recalling the face as a whole. And perhaps this has worked. Who can say how bad I would be at this if I didn’t have this habit to fall back on?
Prosopagnosia is commonly called “face blindness”, and there are many levels of the disorder, most of them accessible through brain trauma. Sufferers display varying levels of difficulty in facial recognition. In severe cases, the person may be unable to recognize anyone, even themselves, and must continually fall back on other cues as to who people are.In the movie, of course, the damage was taken while evading a serial killer (what else could it have been?).
So the killer plays a rather unimaginative game of cat and mouse with the protagonist, knowing that she’ll never be able to recognize him later on. In the movie, the prosopagnosia is shown by having multiple actors play each character, with changes of actor coming whenever the character’s face goes out of view.The actors were all similar, of course, but the idea was to make the viewer vaguely uncomfortable, by defeating their natural recognition by continually changing the character’s features.I, however, just barely noticed, and usually didn’t see the transitions at all
.I have prosopagnosia, you see. So the movie didn’t work for me. Sigh, Yet another theatrical masterpiece, spoiled by neurological deficiencies!
I’ve only become aware of this in recent years. I have a lifetime’s irritating habit of monitoring the way my mind works (this goes way, way beyond introspection), and have always known I was bad at recognizing faces. I have memories of saying this exact thing to people at nearly every age.
“I’m really bad at names and faces,” I hear myself say, over and over, “so if I don’t recognize you next time, don’t get mad, or anything.”
“Oh, I’m no good at that either,” was the usual response. But my no good was at a whole other level than theirs, I was almost certain. And I must have been mostly right, because I can’t count the number of times I’ve have strangers walk up to me and greet me by name.
“Hey!” I’d gush, feigning pleasure at seeing them. “How’s it going?” This gambit to learn something that might jog my memory as to who this person might be is pretty weak, since most people just give you a placeholder answer, rather than a fact.
I used to think my poor skill at remembering faces was sort of ironic, given my lifelong interest in portraiture, and drawing people. But recently I’ve begun to wonder if my striving for technical skill in this area isn’t some sort of coping mechanism, a new set of hooks to hang my visual impression on, a way to categorize features so that I might be better at recalling the face as a whole. And perhaps this has worked. Who can say how bad I would be at this if I didn’t have this habit to fall back on?
Wednesday, February 8, 2012
First Impressions

November saw the publication of my short story First Impressions in the magazine Stupefying Stories. I've been asked about it by a few people, so here goes some navel-gazing about it.
There are spoilers, though, so if you haven't read it, don't read this blog post about it first. Go buy it! No, really.
First off, this is the first SF story I've ever written that has aliens in it. Yep, I don't do aliens, since people are strange enough. But the entire point behind this story is how aliens are treated by most SF: as surrogates for specific human cultural traits or viewpoints.
I've only read a few pieces that actual make aliens seem alien. Usually, I sort of nod my head, and say, "Yep, those are the samurai. Oh, those are Soviet." or whatever. So many writers crib human cultures its almost hard to remember that it can be any other way. Most attempts to get inside an alien's head reverts to merely examining in painful detail human foibles. Star Trek has this approach down to a science. And most attempts to avoid these pitfalls create painfully awkward and self-conscious writing.
The core idea of First Impressions was to take these traits and run with them. The aliens in the story are completely human, mentally, with only superficial differences. They look like the classic grays, which was my unwritten signal that this was about our collective cultural memes regarding aliens, and not aliens themselves.
The protagonist, Darrel, being primed to meet aliens, is basically taken for a ride by prankish children, who abuse him physically and mentally in a sort of light-hearted game to see who can outdo the other with outrageous acts and still stay in the alien persona they've adopted. The Eisenhower-era characterization of their mother is a nod to the Golden Age of SF, where Cold War sensibilities rule in the far future.
The final entrance of yet another alien, whose thought exactly mimic Darrel's just drive home the point: these aliens are just human minds in other bodies.
Monday, January 30, 2012
January Recap
Okay, for some reason the wheels came off my writing this month. I cranked out the first book in the Queen of Cinders trilogy in less than 30 days. In that same amount of time, I've written one-third as much on book two. Lame! At this rate, I'll be wrapping this book up around April. No way. I've got to speed this puppy up!
If only there were a way to get two extra hours in a day...
I did three speed paintings this month, which isn't quite on schedule, but they're quick, so no worries there. The thing about painting fast in digital is that the medium's shortcomings and strengths become all the more apparent when working quickly. The program's quirks, too, loom larger when time is critical. For example, if something is a problem that can be fixed by fiddling with the tool settings, I'd normally stop working and do a quick "sharpen the saw" session, and adjust the tool. During a speed painting, though, I don't do that. I just let it go. Why? I'm not sure. It's not like I can't pause my timer. But I don't.
Strange.
I'm also looking into e-pubbing one of my novels, and have been reading other people's notes on how it's going for them, the pitfalls, and so on. It's a lot to take in, but the more I look at it, the more viable it sounds. For the first time ever, going the traditional route (agent, publisher, etc.) seems antiquated. I haven't made any decisions, yet, but there seems to be little to lose, really. Except two novels, of course, if the experiment goes terribly wrong.
And that's it, work-wise. No game news, no new publishing.
Funny, I'm looking forward to beginning the editing I've got slated for February. This will be the first time I've read through my first draft of Queen of Cinders, Book One. I'm not a big fan of editing, so that must say something about what a grind January was. And, the only way I'm going to start editing Book One is by finishing Book Two.
If only there were a way to get two extra hours in a day...
I did three speed paintings this month, which isn't quite on schedule, but they're quick, so no worries there. The thing about painting fast in digital is that the medium's shortcomings and strengths become all the more apparent when working quickly. The program's quirks, too, loom larger when time is critical. For example, if something is a problem that can be fixed by fiddling with the tool settings, I'd normally stop working and do a quick "sharpen the saw" session, and adjust the tool. During a speed painting, though, I don't do that. I just let it go. Why? I'm not sure. It's not like I can't pause my timer. But I don't.
Strange.
I'm also looking into e-pubbing one of my novels, and have been reading other people's notes on how it's going for them, the pitfalls, and so on. It's a lot to take in, but the more I look at it, the more viable it sounds. For the first time ever, going the traditional route (agent, publisher, etc.) seems antiquated. I haven't made any decisions, yet, but there seems to be little to lose, really. Except two novels, of course, if the experiment goes terribly wrong.
And that's it, work-wise. No game news, no new publishing.
Funny, I'm looking forward to beginning the editing I've got slated for February. This will be the first time I've read through my first draft of Queen of Cinders, Book One. I'm not a big fan of editing, so that must say something about what a grind January was. And, the only way I'm going to start editing Book One is by finishing Book Two.
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